texel(T像素,纹理上的像素点)
Texture Fidelity(纹理真实性)
texture swapping(纹理交换)
T&L(Transform and Lighting,多边形转换与光源处理)
T-Buffer(T缓冲,3dfx Voodoo4的特效,包括全景反锯齿Full-scene Anti-Aliasing、动态模糊Motion Blur、焦点模糊Depth of Field Blur、柔和阴影Soft Shadows、柔和反射Soft Reflections)
TCA(Twin Cache Architecture,双缓存结构)
Transparency(透明状效果)
Transformation(三角形转换)
Trilinear Filtering(三线性过滤)
Texture Modes(材质模式)
TMIPM(Trilinear MIP Mapping,三次线性MIP材质贴图)
UMA(Unified Memory Architecture,统一内存架构)
Visualize Geometry Engine(可视化几何引擎)
Vertex Lighting(顶点光源)
Vertical Interpolation(垂直调变)
VIP(Video Interface Port,视频接口)
ViRGE(Video and Rendering Graphics Engine,视频描写图形引擎)
Voxel(Volume pixels,立体像素,Novalogic的技术)
VQTC(Vector-Quantization Texture Compression,向量纹理压缩)
VSIS(Video Signal Standard,视频信号标准)
v-sync(同步刷新)
Z Buffer(Z缓存)