Edge Anti-aliasing(边缘抗锯齿失真)
E-EDID(Enhanced Extended Identification Data,增强形扩充身份辨识数据,定义了电脑通讯视频主系统的数据格式)
Execute Buffers(执行缓冲区)
environment mapped bump mapping(环境凹凸映射)
Extended Burst Transactions(增强式突发处理)
Front Buffer(前置缓冲)
Flat(平面描影)
Frames rate is King(帧数为王)
FSAA(Full Scene Anti-aliasing,全景抗锯齿)
Fog(雾化效果)
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flip double buffered(反转双缓存)
fog table quality(雾化表画质)
GART(Graphic Address Remappng Table,图形地址重绘表)
Gouraud Shading(高洛德描影,也称为内插法均匀涂色)
GPU(Graphics Processing Unit,图形处理器)
GTF(Generalized Timing Formula,一般程序时间,定义了产生画面所需要的时间,包括了诸如画面刷新率等)
HAL(Hardware Abstraction Layer,硬件抽像化层)
hardware motion compensation(硬件运动补偿)
HDTV(high definition television,高清晰度电视)
HEL(Hardware Emulation Layer,硬件模拟层)
high triangle count(复杂三角形计数)
ICD(Installable Client Driver,可安装客户端驱动程序)
IDCT(Inverse Discrete Cosine Transform,非连续反余弦变换,GeForce的DVD硬件强化技术)
Immediate Mode(直接模式)
IPPR(Image Processing and Pattern Recognition,图像处理和模式识别)
large textures(大型纹理)
LF(Linear Filtering,线性过滤,即双线性过滤)
lighting(光源)
lightmap(光线映射)
Local Peripheral Bus(局域边缘总线)
mipmapping(MIP映射)
Modulate(调制混合)
Motion Compensation(动态补偿)
motion blur(模糊移动)